Ongoing world building project.
I was asked to create some adorable stickers for Oblio, a projection sketch arcade developed with Positron.
Oblio was projected on the face of the historic Roxie Theatre in Los Angeles, CA. It was a pleasure to see Oblio (and my ten foot tall drawing of a cat’s ass) projected for hundreds to see.
Role: Concept / UI Artist
Airflow is the 4D VR flying experience by Mindride, LLC. I had the fortune of developing show-floor set-up concepts and UI designs for this project.
Role: Concept Designer, Assistant Creative Director
I had the pleasure of contributing as the concept artist for Red Pill VR. We are developing Formosa, the first demonstration of Red Pill VR's audio-reactive life-form concept. Our first iteration of Formosa made its debut at Oculus Connect 3 for the Oculus Rift + Touch in October 2016.
I designed our family of audio-reactive life-forms for this experience. Its anatomy should come together in a way that allows us to 'see the music'. This was my focus.
I do this stuff for fun/freelance.
Role: 2D Game Asset Artist
I had the pleasure of working with developer Tim Marshall on the mobile-focused Casino game, Blackjack: Tutor.
Responsibilities included designing symbols and face cards for each playing card suit, betting chips, as well as the backdrop and text placement for the game.
Contact me for a commission in this style. I enjoy drawing characters.
Role: All art
Working to bring the writing of Tay Black into a graphic novel issue.
Stay tuned for its release.